Rakuri
Srikanth
Male, Indian, 28
House
No.C-7,Dharam Karam Road, Ameerpet.
Email
ID: srikanth.magnet@gmail.com
Contact
No. : (+91)9652222311
Career Objective
· To bring life to characters through animation while
continuously challenging my artistic ability and to fulfill my creative
aspirations in my work
· To enjoy the growth of my skills and talents among a team
of dedicated artists Producing commercial and industrial computer graphics,
Animation and special effects
· To teach and mentor other artists to achieve their full
potential
Managerial
· Mapping client's user requirements and providing them best
solutions involving evaluation and definition of the scope of the project and
finalisation of the project requirements.
· Handling end to end management of multiple projects from
conceptualisation and visualisation to technology mapping and final execution
of projects.
· Allocating resources among team members and guiding team
members till final delivery.
· Holding review meetings to monitor progress of project as
per schedule, and ensuring timely completion & delivery of the project to
the client.
Functional
· Planning and designing layout of graphics for static /
dynamic multimedia presentations using the multimedia tools; designing websites
as per content of the website.
· Creating 3D art assets for a next generation game titled
under the direction.
· Animating both human and non-human characters.
· Making sets of in-game animations for a variety of
characters & creatures.
· Exporting, testing & tuning animations in the game engine.
· Interacting with clientele to ascertain needs and
developing graphic directions, concepts and specifications for assigned
projects.
· Planning production schedules for various steps in the
design process.
Highlights of Qualification
· Proficiency in 3D Animation using Maya and 3Ds Max
· Strong Sense of Timing, Weight and Body Language
· Proven ability to learn new programs efficiently and
quickly
· Specialist Organic 3D Modeler
· A very keen eye for Modeling and detail
· Expressing thoughts, ideas and emotions through animation
· An experience of 8+ yrs in 3D graphics
TECHNICAL SKILLS
Technology
|
Skill
|
Expertise
|
3D
|
Maya,3ds Max, Motion Builder,
|
Practitioner
|
Vue X stream, Real Flow Blender.
|
||
Print Media Tools
|
Adobe Photoshop
|
Practitioner
|
A/V Tools
|
After Effects, Premiere Pro, Boujou, Fusion. Nuke.
|
Practitioner
|
Extra Activities
|
Clay Modeling & Animation, Cut-out animation.
|
Practitioner
|
Operating System
|
Windows 7, Vista, XP, 98
|
Practitioner
|
Area of knowledge
· Character Animation, Mechanical Animation. (Maya, 3ds max)
· Mocap Animation Solving using Motion Builder
· Maya Lighting and Rendering
· Maya Rigging
· Live Tracking
· Cut Out Animation
· Stop Motion Animation
PROFESIONAL EXPERIENCE
· Organization Advitha
Creative Studios (NTR Arts)
· Designation 3D
Gernelist
· Organization URL www.advitha.com
· Duration Dec-26-2011 to Till Date
Projects
Project
Title: Nuvva Nena
Role: Modeller, Rigger Animator, FX Artist.
Team Size 15
Client: SVK
Environment: Autodesk Maya. 12
Done By Me Crocodile Sequence, Bee Animation,
Traffic Extended and etc
Project Title: Endukuante
Premanta
Role: Modeller, Rigger Animator, FX Artist (Hair and Fur).
Team Size 20
Client: SRI SRAVATI MOVIES
Environment: Autodesk Maya12, Nuke.
Done By Me Tiger Rig and Animation, Lighting
and Rendering, etc
Project
Title: Gundelo Godhari
Role: Modeller, Rigger, Animator, FX Artist, Fluids.
Team Size 20
Client: LAXMI PRASANA PICTURES
Environment: Autodesk Maya. 12, Nuke. Real Flow.
Done By Me Eagle Animation Entire Sequence, Flood Simulation.etc..
Project
Title: Om-Stereo 3D
(Kalyan Ram Movie)
Role: Modeller, Texturer,Rigger, Animator, FX Artist, Fluids.
Team Size 25
Client: NTR ARTS
Environment: Autodesk Maya 12,3Ds Max, Nuke.
Real Flow.
Done
By Me Vehicle models and rigging, Dynamic
shots, Stereo comp, Bridge Sequence blasts etc..
Project Title: ONGOLE GITTA
Role: Modeller, Rigger, Animator, FX Artist, Fluids.
Team Size 25
Client: SRI SRAVATI MOVIES
Environment: Autodesk Maya 12, Nuke.
Project
Title: LEgend
Role: 3D Generalist.
Team Size 25
Client: 14 Reels,Varahi Chalana cHitra
Environment: Autodesk Maya 12, Nuke.
· Organization MASC
· Designation 3D Animation
Lead(E Learning)
· Organization URL www.masc.asia
· Duration 4-10-2010 to Dec 21 2011.
· Organization Arena Animation Vadapalani
· Designation 3D Technical Trainer(Animation Engineering
Dep)
· Organization URL www.arenavadapalani.com
· Duration May 2007
to October 2010.
· Organization DQ
Entertainment Ltd
· Designation 3D Animator
· Organization URL www.dqentertainment.com
· Duration October
2005 to May 2007.
Oct’05-May’2007
~ DQ Entertainment (Int.) Pvt. Ltd., Banjarahills, Hyderabad, A.P. Character Animator in 3D
Deliverables:
· Responsibilities include working with a team based on
pre-production material under animation supervisor according to clients’
requirements.
·
Significant Highlight:
Ä Worked as character animator (3D)
international projects like Jungle Book (DQE home grown 3D animated series, Mickey Mouse Club
House (MMCH – Walt Disney T.V. Shows), Pinky & Perky (Method Films - France)
Ä DQ Entertainment awarded appreciation
letter for my works of character animation.
Ä Worked with few other short-term
international projects like Little Nicholas
(Method Films - France)
and ‘THE HIVE’ (U.K. based) co-production with DQE.
PROJECTS DQ
ENTERTAINMENT
Project Title: Pinky & Perky
Role: Character Animator Team Size: 15
Client: Method Films, France
Environment: Autodesk Maya. 8.0
Description: The project to an age group of 15
and below has the famous Pinky & Perky characters. The duos are children
who anchor in a popular T.V. Channel. The episodes theme is to make a show. The
style of we followed in this snappy animation.
Project Title: Mickey Mouse Club House (MMCH)
Role:
Character Animator Team Size: 20
Client: Walt Disney
Environment: Autodesk Maya. 8.0
Description: Mickey Mouse Club House is an international project of Walt Disney. This
show is basically designed for kids aged between 3 to 7 years. The style we
followed in this show is smooth animation.
Project Title: Skyland
Role:
Character
Animator Team Size: 20
Client: Method Films, France
Environment: Autodesk Maya. 8.0
Project Title: Iron man
Role: Character Animator Team
Size: 15
Client: DQ Entertainment
Environment: Autodesk Maya. 8.5
Description: Project
involved this show which is designed for kids aged between 6 to 15 years. The
Style followed in this show is snappy and semi-realistic animation.
· Organization Chinnimaya Technologies
· Designation 3D Animator/Training Executive
· Organization URL
· Duration December
2004 to September2005.
· Organization 4D Multimedia
· Designation 3D Animator
· Organization URL
· Duration As
a Trainee
JOB RESPONCIBILITES
Optimize 3D arts for creating realistic environment.
Create 3D models from photos and real-world objects.
Troubleshoot problems on reintegration of outsourced assets into the 3D arts.
Develop high poly sculpts and textures for 3D arts.
Create 3D assets for arts and models.
Ensure to meet high artwork standards. .
Understand the project requirements and develop high quality 3D models accordingly
Create 3D models from photos and real-world objects.
Troubleshoot problems on reintegration of outsourced assets into the 3D arts.
Develop high poly sculpts and textures for 3D arts.
Create 3D assets for arts and models.
Ensure to meet high artwork standards. .
Understand the project requirements and develop high quality 3D models accordingly
EDUCATION
·
Higher Diploma in Animation in Arena Animation Institute,
Dilsukhnagar, Hyderabad, Andhrapradesh
·
B.Sc (M.P.E) from Kakatiya
University, Vaagdevi
College, Warangal
EXTRA CURRICULAR ACTIVITIES
·
Play Games 3D
·
Interior Designing
·
Water Painting
·
Member – Blood Donation Club in college
·
Captain - Cricket team in school and
college
PERSONEL DETAILS
·
Father’s Name R.
Nageshwara rao
·
Mothers Name Smt. Padma kamala
·
DOB 28 Nov 1985
·
Linguistic
Proficiency Telugu,
Tamil, Hindi, English
Demos
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